Completed Projects

FoodSmart (October 2019 – June 2021) (Version 2)
Project Category: Health/Wellness
Collaborators: CalPlug
Description: Recipe and Meal Planning Website

(Version 1: Trader Joe’s)

PET (January 2016 – June 2019)
Project Category: Health/Medical/Education
Collaborator: UC Irvine Health Policy Research Institute
Description: Personal Embodied Trainers may provide two important advantages when added to conventional or digital systems to promote physical therapies.
Fundings: Undergraduate Research Opportunities Program/Calit2

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Bash the Beast
Project Category: Game/Health/Medical/Education
Collaborator: UC Irvine Health Policy Research Institute (PI: J. Billimek)
Description: “Bash the Beast” is a game designed for children who have diabetes. In general, the game teaches users how to manage diabetes and it emphasizes the steps necessary to check glucose levels, manage doses, know when to use insulin vs. relying on snacks, tracking exercise routines, etc.
Funding: Patient-Centered Outcomes Research Institute

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PMUI (April 2016 – April 2019)
Project Category: UX/UI/HCI
Collaborators: California Energy Commission/CalPlug
Description: The potential energy savings intended by the power management settings of current operating systems (Windows, Mac) are not being realized in desktop computers due to inefficient utilization by users.
Funding: California Energy Commission

Products: CEC Study Report || CEC Software Report

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Energy Channel 2.0 (December 2015 -December 2018 )
Project Category: Entertainment/Smart Home
Collaborators: Southern California Edison/CalPlug
Description: The “Energy Channel” is a web application that is integrated into DirecTV’s Set-top box and can be triggered as a channel using a TV. The Energy Channel application retrieves Smart Meter readings in the customer’s home.
Funding: Southern California Edison

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TIBI (January 2017 – December 2018)
Project Category: Health/Medical/Database
Collaborator: UC Irvine Health Policy Research Institute (PI: S. Greenfield)
Description: The collection of additional patient information such as sociodemographic, health status and disease management burden enabled us to predict non-cancer mortality and treatment results using the “Total Illness Burden Index for Cancer of the Prostate” (TIBI-cap).
Funding: California Initiative to Advance Precision Medicine

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My Happy Blood (September 2015 – December 2018)
Project Category: Health/Medical/Mobile
Collaborator: UC Irvine School of Nursing (PI: J. Lee)
Description: ‘My Happy Blood, MHB’ project is a mobile health intervention for patients who take blood-thinning medications called ‘anticoagulants’ to improve patient satisfaction with and adherence to anticoagulation therapy.
Funding: Cardinal Health Foundation

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 Pain Buddy (January 2014 – September 2018)
Project Category: Health/Medical
Collaborator: UC Irvine Center of Stress and Health (PI: M. Fortier)
Description: Pain Buddy is a game designed to help children with cancer who are going through chemotherapy and it allows the children to understand the pain by helping them report it from their homes.
Fundings: American Cancer Society/Helping All With Kindness (HAWK) Foundation

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Emma for SIM Home (November 2015 – August 2018)
Project Category: Energy Informatics/Smart Home
Collaborators: Southern California Edison/CalPlug
Description: EMMA, an Energy Management and Monitoring Avatar, guides users through the plug load device at their home. This virtual assistant with a human-like appearance strives to provide users a different experience while making them aware of how to improve upon their energy usages within their smart home.
Funding: Southern California Edison

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Medicom
Project Category: Health/Medical/Database Management
Collaborator: UC Irvine Health Policy Research Institute (PI: J. Billimek)
Description: Medicom features a technological framework to collect, store and visualize data conveniently for both parties patients and healthcare providers. This framework integrates a cloud server hosting a web portal, a database, and a back-end application to collect and process data.

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T – Board for TIPPERS (January 2016 – December 2016)
Project Category: IoT/Security/Privacy/Data Management
Collaborator: TIPPERS (PI: S. Mehrotra)
Description: Testbed for IoT-based Privacy-Preserving Pervasive Spaces is a project being developed to create a robust experimental testbed for real-world deployment, testing, and evaluation of a variety of privacy technologies in the Internet of Things scenarios.
Funding: Defense Advanced Research Projects Agency

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ColCat
Project Category: Education/Behavioral Research
Collaborator: UC Irvine Institute for Mathematical Behavioral Sciences (PI: K. Jameson)
Description: The aim of the ColCat is to provide a collaborative research platform for investigating human color categorization behaviors across ethnolinguistic groups. Human categorization behavior is widely studied across the behavioral sciences.
Funding: National Science Foundation

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Kube-It
Project Category: Smart Media
Description: The software has already been developed and a pilot episode of approximately 45 minutes has been filmed with appropriate product placement coordination. In addition, there an available proof of concept application for iOS that uses audio recognition to gather information about products from a particular TV show.  The goal of Kube-It was to film viewers’ reactions to the Kube-It product presentation and edit it into a commercial.
Funding: KUBE-IT Inc.

Putting Experiment
Project Category: Education/Sports/Wellness
Collaborator: UC Irvine Biorobotics Lab (PI: D. Reinkensmeyer)
Description: The goal of the experiment was to evaluate the effects of using a virtual assistant in a training device to give directions and coach individuals while training. The selected task is golf putting. The training setup consists of a golf putter, a platform that simulates a golf green, and a motion capture system to assess the performance of a trainee.
Funding: Balsells Fellowship: California-Catalonia Program


 UC English
Project Category: Education/Serious Games
Collaborator: UC Irvine School of Education (PI: M. Warschauer)
Description: UC English is a game that was developed for people to improve and practice their letter naming speeds. In this game, there are two platforms for the multiplayer gameplay: physical game decks and the app game. Here, students will say all letter names in the alphabet and are based on a point system.
Funding: National Science Foundation

VA – Autism
Project Category: Eduction/Health/Medical
Description: Existing robot-mediated systems tend to have limited adaptive capability that may impact individualization. Our current work seeks to bridge this gap by developing a novel adaptive and individualized robot-mediated technology for children with ASD. The system is composed of a humanoid robot with its vision augmented by a network of cameras for real-time head tracking using a distributed architecture. Based on the cues from the child’s head movement, the robot intelligent adapts itself in an individualized manner to generate prompts and reinforcements to promote skills in the ASD core deficit area of early social orienting.